Champion or Globetrotter? Investigating the Relationship between Global/Local Bias and Open-World Video Game Behaviour
Keywords:
attentional breadth, global/local bias, extraversion, openness to experience, individualism and collectivism, video game behaviourAbstract
Despite research identifying relationships between attention, perception, and video game behaviours, no studies have examined gameplay in relation to attentional breadth – whether one sees “the forest” or “the trees”. Drawing on attentional breadth research, I conducted an observational study investigating the relationship between global/local bias and gameplay behaviour. I hypothesized that global bias, as calculated by global scores on the hierarchical shapes task (HST), would be positively correlated with the breadth of game exploration in an open-world computer game, as calculated by the range of activity attempts, area visits, and character interactions. Twenty university students participated remotely by playing a 75-minute screen-recorded computer game. Additionally, participants completed the HST, a computerized cognitive task measuring naturally-occurring attentional breadth, followed by questionnaires assessing extraversion, openness to experience, and attitudes of horizontal/vertical individualism and collectivism. As predicted, there was a positive correlation between global bias and breadth of explorative gameplay, but the correlation was weak and not statistically significant. However, after controlling for extraversion, openness to experience, video game experience, and attitudes of horizontal/vertical individualism and collectivism, attentional breadth explained 10-20% unique variability in participants’ global and local gameplay behaviours. These results suggest that naturally-occurring attentional breadth can predict behaviour in an open-world video game, independent of certain personality traits and social attitudes.